The Colosseum takes us inside the world of the Gladiator (Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters in the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Netherdrakes.
Caylie is the Priest in a Priest/Warlock or Priest/Rogue team, "Esport Ballers." Currently sitting at 12th place for their battlegroup, the team has traditionally done well in previous seasons.
The player prefers to go by Cayley, due to his character names back in previous seasons. Despite having other options, he says he prefers the Warlock/Priest team for the sake of a challenge.
Check out what else Caylie had to say behind the cut.
Continue reading The Colosseum: Caylie the Priest
Filed under: Analysis / Opinion, The Colosseum
The Colosseum: Caylie the Priest originally appeared on WoW.com on Sun, 24 May 2009 18:00:00 EST. Please see our terms for use of feeds.
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Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new UI and addons blog for WoW. Today, Matticus looks at a few question on shields. More specifically, why Holy Priests should not shield tanks if Disc Priests are present.
One of the core spells in any Priestly arsenal is the use of Power Word: Shield. The primary purpose of it? To save lives and prevent players in your party or your raid from taking damage. I've seen a few questions and grumblings crop up regarding the use of it on a few blogs and I wanted to weigh in.
Continue reading Spiritual Guidance: Shield questions answered
Filed under: Priest, Tips, Raiding, (Priest) Spiritual Guidance
Spiritual Guidance: Shield questions answered originally appeared on WoW.com on Sun, 24 May 2009 16:00:00 EST. Please see our terms for use of feeds.
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Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, Archavon or Algalon, everyone can get in on the action and down some bosses. This week, we look at the hard modes in Ulduar.It is a truth universally acknowledged that a raiding guild, in possession of a good enough fortune to cover repair costs, must be in want of a challenge. Rather than make bosses difficult by default, the design of Ulduar is liberally sprinkled with the sort of challenge we only saw hints of before -- hard modes.
The idea behind hard modes is to cater for every type of raider. Whether you just want to see content, have difficulty killing it as-is, or fancy spending several evenings wiping to artificial constraints, you can do so. (Note that when I say 'normal mode' from now on I mean non-hard-mode, not 10-man.)
Continue reading Ready Check: Hard modes and progression
Filed under: Raiding, Bosses, Guides, (Raiding) Ready Check, Achievements
Ready Check: Hard modes and progression originally appeared on WoW.com on Sun, 24 May 2009 14:00:00 EST. Please see our terms for use of feeds.
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